

How to Run a UX Design Critique
Summary : A design crit should implement strategic participant roles, 24-hour context share, and rigorous prioritization frameworks. This allows cross-functional teams to align technical feasibility with business objectives in a design, mitigating costly development risks and driving product excellence. Unless you follow the defined process in this article, a design critique can easily be derailed. (Nano Banana 2) Ever felt like design reviews are just messy arguments? Tired


UX Roundup: GUI Heroes | Great AI Videos | AI Won’t Kill Software | Bing GEO | AI Capability Growth | Google AI UX | One-Shot Video | GPT 5.4 Writing
Summary : Using Nano Banana 2 to render the heroes of the graphical user interface as a monument | Two examples of great AI (short) videos | AI won’t kill software | Bing reports AI citations of your website | AI task horizons keep increasing | Google simplifies its AI product architecture | One-shot instructional AI video from NotebookLM | GPT 5.4 is probably a better writer than 5.2 UX Roundup for March 9, 2026 (Nano Banana 2) Using Nano Banana 2 To Render the Heroes of the


The Capability Maturity Model for AI in Design
Summary: Six levels of AI design maturity. Early levels involve skepticism and ad-hoc tool use. Later levels embed AI into design systems and product delivery. The highest level envisions AI generating interfaces autonomously. As interfaces dissolve into real-time-generated experiences, the designer’s role shifts from pixel pusher to system gardener. The article includes a self-assessment framework and emphasizes the need to progress one level at a time to successfully instit


UX Roundup: AI is the Computer | Disrupting Filmed Entertainment | UX Trends | GOMS | Nano Banana 2 | Lyria 3
Summary : The AI is the computer | AI is disrupting the filmed entertainment industry | UX trends for 2026 | AI can use the GOMS UI analysis method | New image model: Nano Banana 2 | New music model: Lyria 3 UX Roundup for March 2, 2026 (Nano Banana 2) The AI is the Computer Aravind Srinivas (the founder of Perplexity, which is probably the best AI-driven answer engine but has ambitions to be more) wrote an interesting essay titled “ The AI is the Computer .” When I worked a


History of the Graphical User Interface: The Rise (and Fall?) of WIMP Design
Summary: The GUI’s success wasn’t about any single invention, but a synergy of 4 elements: Window, Icon, Menu, and Pointer, through a 60-year history of usability improvements. But the era of WIMP is drawing to an end with a radical shift toward Generative UI and World Models, in which static menus are replaced by fluid, intent-driven AI interactions. (I made all the comics in this article with Nano Banana Pro.) The evolution of the Graphical User Interface (GUI) represents


UX Roundup: Year of the Horse | Creative Workflow | AI Coding | Usability Scaling | Was I Right or Wrong? | 30,000 Citations | Winning AI Video
Summary : Year of the Fire Horse | Reversing creative workflows | AI coding wins complete dominance | Usability scaling continues | 40 years of being right become 40 years of being wrong | Usability Engineering book passes 30,000 citations | Award-winning AI video UX Roundup for February 16, 2026: Happy Year of the Horse! (xx) Year of the Fire Horse Happy Year of the Horse! But it’s not just any old horse this year, it’s the fire horse, a combination that only comes aroun
