

UX Roundup: Old vs New UX | Adam Smith Predicts AI | AI Video | AI Agents
Summary : Books dominated by Old UX instead of new UX | How Adam Smith predicts AI will turn out for the economy | Chinese sci-fi video made with Seedance 2 | The 5 levels of AI agency UX Roundup for March 16, 2026 (Nano Banana Pro) Old UX Dominates in New Books; New UX Too Rare Vitaly Friedman published a list of 21 new books about UX (including some online sources). It’s a useful service to list them all in one place, and several of these new books look interesting, judgin


How to Run a UX Design Critique
Summary : A design crit should implement strategic participant roles, 24-hour context share, and rigorous prioritization frameworks. This allows cross-functional teams to align technical feasibility with business objectives in a design, mitigating costly development risks and driving product excellence. Unless you follow the defined process in this article, a design critique can easily be derailed. (Nano Banana 2) Ever felt like design reviews are just messy arguments? Tired


UX Roundup: GUI Heroes | Great AI Videos | AI Won’t Kill Software | Bing GEO | AI Capability Growth | Google AI UX | One-Shot Video | GPT 5.4 Writing
Summary : Using Nano Banana 2 to render the heroes of the graphical user interface as a monument | Two examples of great AI (short) videos | AI won’t kill software | Bing reports AI citations of your website | AI task horizons keep increasing | Google simplifies its AI product architecture | One-shot instructional AI video from NotebookLM | GPT 5.4 is probably a better writer than 5.2 UX Roundup for March 9, 2026 (Nano Banana 2) Using Nano Banana 2 To Render the Heroes of the


The Capability Maturity Model for AI in Design
Summary: Six levels of AI design maturity. Early levels involve skepticism and ad-hoc tool use. Later levels embed AI into design systems and product delivery. The highest level envisions AI generating interfaces autonomously. As interfaces dissolve into real-time-generated experiences, the designer’s role shifts from pixel pusher to system gardener. The article includes a self-assessment framework and emphasizes the need to progress one level at a time to successfully instit


UX Roundup: AI is the Computer | Disrupting Filmed Entertainment | UX Trends | GOMS | Nano Banana 2 | Lyria 3
Summary : The AI is the computer | AI is disrupting the filmed entertainment industry | UX trends for 2026 | AI can use the GOMS UI analysis method | New image model: Nano Banana 2 | New music model: Lyria 3 UX Roundup for March 2, 2026 (Nano Banana 2) The AI is the Computer Aravind Srinivas (the founder of Perplexity, which is probably the best AI-driven answer engine but has ambitions to be more) wrote an interesting essay titled “ The AI is the Computer .” When I worked a


History of the Graphical User Interface: The Rise (and Fall?) of WIMP Design
Summary: The GUI’s success wasn’t about any single invention, but a synergy of 4 elements: Window, Icon, Menu, and Pointer, through a 60-year history of usability improvements. But the era of WIMP is drawing to an end with a radical shift toward Generative UI and World Models, in which static menus are replaced by fluid, intent-driven AI interactions. (I made all the comics in this article with Nano Banana Pro.) The evolution of the Graphical User Interface (GUI) represents
